The Armored Titan

Armored Titan — 2.1.4 “The Armored Update” reveal · watch on YouTube
General info
Section titled “General info”| Field | Value |
|---|---|
| Debut | 2.1.4 “The Armored Update” (12 July 2024) |
| Height | 15 m (canon — needs confirmation) |
| Reworked | 2.2.2 (Animated Java 1.0, performance) |
Abilities
Section titled “Abilities”Titan Power: Hardening — “Best Offense is a good Defense.” The skin toughens with a coating that can only be pierced by the same material; upgraded attacks pierce Hardening and the armor regenerates over time.
| Ability | Type | Notes |
|---|---|---|
| Titanic Rush | Active | Powerful charge; while charging can Impalement (grab an opponent and slam them into a wall) or Onslaught (continue the rampage when nothing is grabbed) |
| Iron Fist | Active | Three-punch combo — the third hit unleashes devastating damage |
| Devouring Maw | Active | Reinforced-jaw bite that cuts through enemies |
| Fortified Restoration | Active | Defensive stance that regenerates armor; can immobilize an enemy in front by grabbing them |
The Armored Titan also has Combat and Utility modes, and its Hardening comes in Chainmail, Iron, Gold, Diamond and Netherite tiers that crumble as they take damage.
Changelog notes
Section titled “Changelog notes”- 2.1.4 — Introduced: Combat/Utility modes, Hardening, Hardened Armors, Iron Fist, Charge, Decay and Born, plus the Armored Titan Mask.
- 2.2.1 — Fixed the Armored Titan not spawning naturally.
- 2.2.2 — Rebuilt on Animated Java 1.0 for performance.
- 2.3 — New bite/roar/jump/rocket-punch animations; Jaw’s passive; Titanic Rush damage
25 → 35, cooldown0s → 20s; fixed the Mask offset and energy drain. - 2.4 — Hardening power reworked; Berserk textures/animations and Berserk Leap; Titan Marks; Titanic Rush lag significantly reduced; Armored Titan power now regenerates for all Titans over time.
Source: Modrinth changelogs 2.1.4, 2.2.1, 2.2.2, 2.3, 2.4.