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The Armored Titan

The Armored Titan in Shingeki no Craft

Armored Titan — 2.1.4 “The Armored Update” reveal · watch on YouTube

Field Value
Debut 2.1.4 “The Armored Update” (12 July 2024)
Height 15 m (canon — needs confirmation)
Reworked 2.2.2 (Animated Java 1.0, performance)

Titan Power: Hardening“Best Offense is a good Defense.” The skin toughens with a coating that can only be pierced by the same material; upgraded attacks pierce Hardening and the armor regenerates over time.

Ability Type Notes
Titanic Rush Active Powerful charge; while charging can Impalement (grab an opponent and slam them into a wall) or Onslaught (continue the rampage when nothing is grabbed)
Iron Fist Active Three-punch combo — the third hit unleashes devastating damage
Devouring Maw Active Reinforced-jaw bite that cuts through enemies
Fortified Restoration Active Defensive stance that regenerates armor; can immobilize an enemy in front by grabbing them

The Armored Titan also has Combat and Utility modes, and its Hardening comes in Chainmail, Iron, Gold, Diamond and Netherite tiers that crumble as they take damage.

  • 2.1.4 — Introduced: Combat/Utility modes, Hardening, Hardened Armors, Iron Fist, Charge, Decay and Born, plus the Armored Titan Mask.
  • 2.2.1 — Fixed the Armored Titan not spawning naturally.
  • 2.2.2 — Rebuilt on Animated Java 1.0 for performance.
  • 2.3 — New bite/roar/jump/rocket-punch animations; Jaw’s passive; Titanic Rush damage 25 → 35, cooldown 0s → 20s; fixed the Mask offset and energy drain.
  • 2.4Hardening power reworked; Berserk textures/animations and Berserk Leap; Titan Marks; Titanic Rush lag significantly reduced; Armored Titan power now regenerates for all Titans over time.

Source: Modrinth changelogs 2.1.4, 2.2.1, 2.2.2, 2.3, 2.4.