The Beast Titan

Beast Titan — image from the official Modrinth gallery · watch the reveal on YouTube
General info
Section titled “General info”| Field | Value |
|---|---|
| Debut | 2.1 (4 November 2023) |
| Height | 17 m (canon — needs confirmation) |
| Reworked | 2.2.2 (Animated Java 1.0, performance) |
| Titan Power | Beast Sense |
| Base HP (2.4.1) | 58 |
Abilities
Section titled “Abilities”Titan Power: Beast Sense — “Devote your heart.” Emits low-frequency sounds to locate prey even in low visibility, and senses nearby humans. See Titan Stats & Powers for the full passive.
| Ability | Slot | Notes |
|---|---|---|
| Mighty Reach | Active | Grabs an entity or rock; replaced by Release / Perfect Game while holding |
| Release | Active | Drops the held entity and returns to the initial position |
| Perfect Game | Active | Throws the held object with great precision; a rock explodes on impact |
| Game Set | Active | Alternate pitch — sub-abilities Shatter Blast (Rock) and Gory Tear-Up (Entity) |
| Roar of Ruin | Active | Tears into nearby enemies and unleashes a roar |
| Goliath Slap | Active | Swipe that sends enemy Titans flying and stuns them |
The Beast Titan can also grab and destroy blocks, and has bite, roar, run and throw animations.
Changelog notes
Section titled “Changelog notes”- 2.1 — Introduced, with the full model, textures, decay and ability set.
- 2.2.2 — Rebuilt on Animated Java 1.0 for performance.
- 2.3 — Added bite/roar/run animations and the Jaw’s passive. Perfect Game damage
50 → 80, cooldown0s → 25s; Roar of Ruin damage10 → 12, cooldown0s → 4s. - 2.4 — Hardening and Berserk textures/animations; Titan Marks; Slap hitbox
10 → 12and damage16 → 32; Perfect Game damage40 → 50and hitbox8 → 10; regeneration130 → 150ticks (nerf).
Source: Modrinth changelogs 2.1, 2.1.4, 2.2.2, 2.3, 2.4; datapack 2.4.1 (shifters/mobs/arguments.mcfunction, shifters/mobs/beast/abilities/); mod en_us.json (2.4.1).