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The Beast Titan

The Beast Titan in Shingeki no Craft

Beast Titan — image from the official Modrinth gallery · watch the reveal on YouTube

Field Value
Debut 2.1 (4 November 2023)
Height 17 m (canon — needs confirmation)
Reworked 2.2.2 (Animated Java 1.0, performance)
Titan Power Beast Sense
Base HP (2.4.1) 58

Titan Power: Beast Sense“Devote your heart.” Emits low-frequency sounds to locate prey even in low visibility, and senses nearby humans. See Titan Stats & Powers for the full passive.

Ability Slot Notes
Mighty Reach Active Grabs an entity or rock; replaced by Release / Perfect Game while holding
Release Active Drops the held entity and returns to the initial position
Perfect Game Active Throws the held object with great precision; a rock explodes on impact
Game Set Active Alternate pitch — sub-abilities Shatter Blast (Rock) and Gory Tear-Up (Entity)
Roar of Ruin Active Tears into nearby enemies and unleashes a roar
Goliath Slap Active Swipe that sends enemy Titans flying and stuns them

The Beast Titan can also grab and destroy blocks, and has bite, roar, run and throw animations.

  • 2.1 — Introduced, with the full model, textures, decay and ability set.
  • 2.2.2 — Rebuilt on Animated Java 1.0 for performance.
  • 2.3 — Added bite/roar/run animations and the Jaw’s passive. Perfect Game damage 50 → 80, cooldown 0s → 25s; Roar of Ruin damage 10 → 12, cooldown 0s → 4s.
  • 2.4 — Hardening and Berserk textures/animations; Titan Marks; Slap hitbox 10 → 12 and damage 16 → 32; Perfect Game damage 40 → 50 and hitbox 8 → 10; regeneration 130 → 150 ticks (nerf).

Source: Modrinth changelogs 2.1, 2.1.4, 2.2.2, 2.3, 2.4; datapack 2.4.1 (shifters/mobs/arguments.mcfunction, shifters/mobs/beast/abilities/); mod en_us.json (2.4.1).